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- by DisasterMaster
- Sat Feb 27, 2021 1:40 pm
- Forum: Projects
- Topic: SMB3 Special
- Replies: 16
- Views: 946
New version out! Thanks to DisasterMaster for helping me with making the springboard and giving ideas on how to do things! Much appreciated. Your new Boss Bass is great! On that level, just keep the final section off the moving layer as it causes the roulette exit to fall off the screen for some re...
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- by DisasterMaster
- Tue Feb 23, 2021 8:33 pm
- Forum: Projects
- Topic: SMB3 Special
- Replies: 16
- Views: 946
Thanks for your thoughts! I will add almost all of these to the next update! Though I could not get the spring to work for my purposes though... It was not able to be invisible and not able to be bumped like a noteblock on the bottom, and I could not be able to change it to do that, so that will no...
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- by DisasterMaster
- Sun Feb 21, 2021 6:58 pm
- Forum: Projects
- Topic: SMB3 Special
- Replies: 16
- Views: 946
Overall, it's looking good so far. For the most part, the levels seem fairly faithful to their originals. While it's cool to finally see a Boss Bass in action, the one in 3-3 is far too deadly because it jumps too high. The original level rises and sinks, leaving you half the time at the water's sur...
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- by DisasterMaster
- Sat Feb 13, 2021 9:45 pm
- Forum: Projects
- Topic: The Invasion 2 Reinvaded Collab
- Replies: 8
- Views: 434
How many levels do you think would be good for a maximum then? I'd say as many as a person can pump out. Do something similar to what SLAM did...have a person claim a level to work on and then only allow them to claim another once they've delivered the completed level to you. I'll even give you Dun...
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- by DisasterMaster
- Sat Feb 13, 2021 7:01 pm
- Forum: Projects
- Topic: The Invasion 2 Reinvaded Collab
- Replies: 8
- Views: 434
Hi RaccAttacc! The idea sounds good, but we already have an ongoing TI3 project by ShadowStar ... maybe consider checking out that one too? The Invasion 3 has a different goal than this project in that it will be a brand new world map with some Invasion 2 levels recreated and others levels complete...
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- by DisasterMaster
- Sat Feb 06, 2021 8:26 pm
- Forum: LunaLua
- Topic: (NPC Request) Stretch Blocks
- Replies: 10
- Views: 888
I didn't make it as an NPC...far from it. But I did create a level in which you can just copy and paste both the vertical and horizontal moving versions wherever you'd like in it. Hope it will help. Download Here Regarding doing this vanilla, I remember trying to do just that pre-X2 and ran into a p...
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- by DisasterMaster
- Mon Feb 01, 2021 9:04 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 811
- Views: 151133
Might as well go for the hat-trick of Phanto bugs... When you pick up a Key that activates a Phanto, then warp transition to a new section where the Phanto pursues you to, then kick that Key into a pit, then go back to the original section and pick up that Key, the Phanto will not activate and pursu...
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- by DisasterMaster
- Mon Feb 01, 2021 7:11 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 811
- Views: 151133
I found a bug with the Phanto NPC. If a Phanto is placed on a layer that is hidden, then a player picks up a Key (or any NPC that causes the Phanto to pursue), and then the Phanto's layer is revealed, the Phanto will be unable to harm the player. I have only tried this with the standard Phanto though.
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- by DisasterMaster
- Wed Jan 20, 2021 8:36 pm
- Forum: Projects
- Topic: The Invasion 3
- Replies: 54
- Views: 15135
One of the things that I always thought was odd about the Invasion series was the fact that the Invasion-type (Airship) levels didn't show up until half way through. It feels front-loaded with castles and back-loaded with airships, bringing a disconnect to the way the ends of each world feels from b...
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- by DisasterMaster
- Sat Jan 16, 2021 5:31 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 811
- Views: 151133
Come to think of it, what actually is the point of game overs in smbx? When the game is saved after beating every level, game overs are just a longer, more annoying, death animation. The only thing they've ever done is trash checkpoint progress in a level. Honestly, I tend to prefer disabling lives...
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- by DisasterMaster
- Fri Jan 15, 2021 9:13 pm
- Forum: Projects
- Topic: The Invasion 3
- Replies: 54
- Views: 15135
Although true, does that not abuse a few glitches or clever level choices using either the ice flower or hammer suit? I'm designing one or two of the frostlands levels. I wouldn't count on any glitches, better bet is ease with powerups Have you seen Invasion 2 speedruns? Using an ice flower, you ca...
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- by DisasterMaster
- Fri Jan 15, 2021 1:22 am
- Forum: LunaLua
- Topic: [NPC Pack] Donkey Kong NPCs! - Ghost Ropes
- Replies: 24
- Views: 2741
As a fan of DKC2 and a fan of no longer having to create events to spawn then despawn ropes to make this effect, I love these Ghost Ropes. Just their eerie wailing brings back the nostalgic feels. There is a bug to report, though. When there are 2 Ghost Ropes on the screen with different spawn timer...
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- by DisasterMaster
- Thu Jan 14, 2021 8:22 pm
- Forum: LunaLua Help
- Topic: Lava Lotuses
- Replies: 4
- Views: 174
I found the graphics for it and have posted them here . As I mentioned above, it is simply a reskin for the Volcano Lotus. the Lotuses behave mostly the same That's like saying a Snifit and Wart are mostly the same because they both shoot projectiles. Lava Lotuses fire between 3 to 5 projectiles tha...
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- by DisasterMaster
- Thu Jan 14, 2021 4:31 pm
- Forum: LunaLua Help
- Topic: Lava Lotuses
- Replies: 4
- Views: 174
From what it sounds like, he just wants a reskinned Volcano Lotus. That should require no special Lua coding as you wouldn't have to make it behave like a real Lava Lotus from SMB3. I know I've seen what he's looking for in an episode before. Try the SMB3 Remake episode and look in the underwater le...
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- by DisasterMaster
- Sat Jan 09, 2021 9:10 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 811
- Views: 151133
Not sure if this bug has been reported yet: After mounting a Purple Yoshi and performing a ground slam, players cannot enter clear pipes after dismounting them to do so. Players can enter clear pipes normally after a warp transition (door, pipe, instant) within the same level until they ground pound...
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- by DisasterMaster
- Thu Jan 07, 2021 11:40 pm
- Forum: General
- Topic: Which kind of levels do you think I should make (Poll)
- Replies: 6
- Views: 205
A side-scrolling Parabeetle platformer Aren't all SMBX levels side-scrollers? I know you mean auto-scroller...just having fun. Make a level that sounds the most fun to you. You start with the one from that list which makes you the most excited, then move to the next, then the next. Soon you have an...
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