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by BroccoliRampage
Sun Jul 12, 2020 9:32 pm
Forum: Episodes
Topic: Quest for Cheeseburgers
Replies: 30
Views: 1643

Re: Quest for Cheeseburgers

What's the plot of this episode? Also I think the pics look nice but the name is not very good. In the beginning arc, Mario is tasked with finding a bunch of stolen burgers from a town. He also thinks that Bowser stole those burgers so he decides to stop by his castle. That is the basic starting pl...
by BroccoliRampage
Sun May 10, 2020 3:07 pm
Forum: Projects
Topic: [WIP] SMBX MS Paint Edition
Replies: 11
Views: 699

Re: [WIP] SMBX MS Paint Edition

I actually think this is a very cool idea that has some real possibility to be expanded, if you felt like doing so. Same as how SMB3 introduced "giant world" by using stylized graphics of classic NPCs, you could have entire levels built upon the same design. Even have the sprite frames wobble & shif...
by BroccoliRampage
Sun May 10, 2020 1:48 am
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Re: Super Mario Destiny (formerly Luigi's Odyssey)

New stuff available to view now at:

https://www.youtube.com/channel/UCkrS3L ... THAz48pDwg

Update:

We're building our team! And we're still in need of level designers, gfx artists, programmers, and dancing cats!
by BroccoliRampage
Sun Apr 26, 2020 1:38 pm
Forum: Projects
Topic: M&L's Delightful Adventure 2: Double Demise
Replies: 18
Views: 1422

Re: M&L's Delightful Adventure 2: Double Demise

This looks stupid...

...STUPID AWESOME that is!

M&L's Delightful Adventures has been one of my favorites. I can't wait to play this. Take your time, do it up the way you like, you'll have plenty of eager players waiting for the official release! :)
by BroccoliRampage
Sat Apr 04, 2020 3:12 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! 04/06)
Replies: 36
Views: 6239

Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Beautiful.

I want to have this game's babies.
by BroccoliRampage
Sat Apr 04, 2020 3:03 pm
Forum: Projects
Topic: Factory produced (now probably with good screenshots)
Replies: 9
Views: 966

Re: Factory produced (now probably with good screenshots)

I'm looking at this and I notice some things with the world map screenshots, several of them geographically look impossible. Just try picturing them at different angles without them seemingly floating and you'll see it also looks weird. Also, both your world map and level screenshots could use some...
by BroccoliRampage
Tue Mar 31, 2020 1:15 pm
Forum: Projects
Topic: (Old STBX Version (WHY) ) I'm working on super toad bros. x again
Replies: 45
Views: 3708

Re: (Demo Patch 1 Released) I'm working on super toad bros. x again

Chanceux2 wrote:
Sat Mar 28, 2020 1:17 pm
Like I said this needs A TON of Improvements

https://mega.nz/#!fuhSECpT!eqUrahurz6Ac ... RIHEJizGWs
I'm down for playing more once I install that patch and can continue. I'll give you my feedback.
by BroccoliRampage
Thu Mar 26, 2020 12:54 pm
Forum: Projects
Topic: (Old STBX Version (WHY) ) I'm working on super toad bros. x again
Replies: 45
Views: 3708

Re: (Level Designer) I'm working on super toad bros. x again

Nice! I just finished playing World 1, and here's my conclusions. Gameplay: - First, a big thumbs up for focusing on implementing a basic gameplay rule, introducing a challenge, increasing that challenge and then a variation on it. It's enough enough to just throw stuff at the player haphazardly, b...
by BroccoliRampage
Thu Mar 26, 2020 12:22 pm
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Re: Luigi's Odyssey

I love Luigi Then this is going to be your game. Gonna be a lot of Luigi. But I have version 1.3.. But maybe if someone plays this and shows it on youtube, I would watch it. Your wish is my command. I just launched a YouTube channel for gameplay clips & details! https://youtu.be/BLGG0Tx4NEs
by BroccoliRampage
Tue Mar 24, 2020 11:54 pm
Forum: Projects
Topic: (Old STBX Version (WHY) ) I'm working on super toad bros. x again
Replies: 45
Views: 3708

Re: (Level Designer) I'm working on super toad bros. x again

Nice! I just finished playing World 1, and here's my conclusions. Gameplay: - First, a big thumbs up for focusing on implementing a basic gameplay rule, introducing a challenge, increasing that challenge and then a variation on it. It's enough enough to just throw stuff at the player haphazardly, bu...
by BroccoliRampage
Tue Mar 24, 2020 8:08 pm
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Re: Luigi's Odyssey

Thanks for the enthusiasm! Means a lot!
Nadav wrote:
Tue Mar 24, 2020 4:34 pm
Chanceux2 wrote:
Tue Mar 24, 2020 12:03 am
Im glad I can finally download a episode I can play. I love Luigi. (Not more than Toad)
I love Luigi

Then this is going to be your game.

Gonna be a lot of Luigi...oh my yes...
by BroccoliRampage
Mon Mar 23, 2020 6:58 pm
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Re: Luigi's Odyssey

Looks interesting, It's reminds a bit Luigi's Fight For The Mushroom Kingdom A bit! I played that fairly recently and I loved the creativity in both the level design and the style. However I did promise myself when I started this that I would lean towards keeping the levels uncomplicated. Expansive...
by BroccoliRampage
Sun Mar 22, 2020 6:09 pm
Forum: Projects
Topic: The Mysteries of Bowser's Castle [Public Demo]
Replies: 28
Views: 2830

Re: The Mysteries of Bowser's Castle

I've forgotten to ask: do you think Star Coins could be beneficial for the episode? I plan on having 5 in each level and they would be in easy-to-see spots and would rather require platforming skills, instead of exploration. (so no "where the hell will I find this" situations) I am not going to use...
by BroccoliRampage
Sun Mar 22, 2020 10:14 am
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Re: Luigi's Odyssey

Murphmario wrote:
Sun Mar 22, 2020 10:12 am
Enjl wrote:
Sun Mar 22, 2020 9:17 am
Chanceux2 wrote:
Sun Mar 22, 2020 9:12 am
wow, thats amazing. You know what version it is?
Considering the first post mentions that lunalua help is needed, presumably SMBX2 Beta 4.
There's also a barrel cannon in one of the screenshots, so yeah, definitely Beta 4.
My bad...yes it is, I have edited the post accordingly.
by BroccoliRampage
Sun Mar 22, 2020 1:50 am
Forum: Projects
Topic: Super Mario Destiny (formerly Luigi's Odyssey)
Replies: 13
Views: 1288

Super Mario Destiny (formerly Luigi's Odyssey)

Next update: 6/1/20 Level Completion: 9/60 standard levels https://i.ibb.co/xDzhJBd/Title.png The Story: Mario and Princess Peach are engaged to be married! As Luigi, Princess Daisy, and all the who's who of the Mushroom Kingdom gather to celebrate the announcement, a terrible storm rolls in. Mario ...
by BroccoliRampage
Sun Mar 08, 2020 1:23 pm
Forum: LunaLua
Topic: Toggle-able Lava or Poison Water, Disappearing Boos etc.
Replies: 3
Views: 545

Re: Toggle-able Lava or Poison Water, Disappearing Boos etc.

Few improvement suggestions: As it stands, this is not a library. It's part of luna.lua. Consider following this tutorial to modify it as a library that can be loaded with require(libraryname), exposing things that can be modified as fields in the library table (myLibraryTable.maxDisappearTimer = 1...
by BroccoliRampage
Sun Mar 08, 2020 12:58 pm
Forum: LunaLua
Topic: Toggle-able Lava or Poison Water, Disappearing Boos etc.
Replies: 3
Views: 545

Toggle-able Lava or Poison Water, Disappearing Boos etc.

I'd like to share one of my first significant custom creations using Luna Lua code! This is a layer which can be switched on and off, or set to vanish and reappear after a set time, and is perfect for that "water that turns back into lava or poison" seen in levels like Donkey Kong Country 2's "Lava ...
by BroccoliRampage
Wed Feb 12, 2020 9:41 pm
Forum: Projects
Topic: Bowser's Last Attempt [Redesigned Post]
Replies: 25
Views: 2913

Re: Bowser's Last Attempt [SMBX 2.0 PAL Episode] [Formerly Mario's Massive Adventure]

If tiles are the problem, then take a screenshot of your map (or parts of your map), rename them to 'tile-[number here]' and put the following code into your episode's map.lua file: for i=1, 36 do if i ~= 14 then local s = Graphics.loadImage("tile-" .. i .. ".png") --why does graphics.sprites not w...
by BroccoliRampage
Wed Feb 05, 2020 11:43 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1
Replies: 30
Views: 5236

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Dunno if you've discovered this yet. Just FYI. The custom NPC slots you have used are 753 & 754 but these are coded to 758 and 759. I saw that and made a quick fix in my game but thought you should be aware of it. Otherwise, thank you these are beautiful! I will be using these & crediting them to yo...
by BroccoliRampage
Fri Jan 31, 2020 11:19 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 553
Views: 77998

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

So sorry. Noticing an issue already. It does not appear that any of the section based environment settings (dark, weather, screen effects) are currently working. Anyone else finding this? I'll use the bug report. Are your level files all .lvlx? or is the feature just not working. Nope, started a br...

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