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by BroccoliRampage
Wed May 05, 2021 8:48 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny (Demo 1) - Help Needed!

It's not too late to join this ambitious project and design something amazing!

Super Mario Destiny is now 18 levels in with another 50+ to go. There's room to add your own style, creativity and even entire levels to this project, help is needed in all aspects.
by BroccoliRampage
Tue Feb 16, 2021 6:10 pm
Forum: Projects
Topic: Recreating Super Mario 3D World in SMBX
Replies: 14
Views: 1144

Re: Recreating Super Mario 3D World in SMBX

See the OP, Now the goal is to get 40 people. My goal isn't to finish the project by March, it's to get the people to be part of the project by then. I'm hoping that the entire project will be finished by May or June 2021. Projects rarely get 2-3 people here working on them. Colabs are few and far ...
by BroccoliRampage
Mon Feb 08, 2021 12:44 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny (Demo 1) - Help Needed!

Check out the Youtube page for some new previews of what we've been up to!

https://www.youtube.com/channel/UCkrS3L ... THAz48pDwg
by BroccoliRampage
Sun Jan 10, 2021 9:00 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny (Demo 1) - Help Needed!

Progress continues steadily! Now well into "Region 2"! Help is still being sought in all phases of development, for any and all levels of involvement. We've got some very unique gameplay, and unique pre-rendered graphics that will make this a one of a kind adventure! Please let us know if you'd like...
by BroccoliRampage
Sat Dec 19, 2020 2:28 am
Forum: General
Topic: Is it worth to make more episode?
Replies: 8
Views: 840

Re: Is it worth to make more episode?

Just came across this topic myself, and wanted to weigh in. I haven't been around very long at all, and am working on my first episode. I'm excited about it, and after nearly a year working on it still motivated. But I have had to force myself not to rely on immediate feedback to motivate me. I mean...
by BroccoliRampage
Tue Dec 15, 2020 3:51 pm
Forum: Projects
Topic: New World: "Luigi vs 'The Dark Order'
Replies: 9
Views: 846

Re: New World: "Luigi vs 'The Dark Order'

Looks very cool! I am always interested in a game which includes an engaging story and tries something more daring with it. Best of luck to you! If you're almost two worlds in, might I suggest releasing a demo so that people can play a few levels and get fired up about it?
by BroccoliRampage
Sat Dec 12, 2020 10:54 pm
Forum: LunaLua
Topic: Building Upon SMB2 Cherries
Replies: 0
Views: 651

Building Upon SMB2 Cherries

Hey haven't you ever thought the cherries from SMB2 should be expanded, into other ways to collect items for generating various powerups? Now you can! With some simple tweaks of the code used for the cherries & the heart powerup, you can make other npcs generate when you collect a specified amount o...
by BroccoliRampage
Sun Dec 06, 2020 9:59 pm
Forum: Graphics
Topic: SMW "Springboard platform"
Replies: 0
Views: 583

SMW "Springboard platform"

I don't know what it's really called....so we're just going to call it a boingboing. Managed to do a basic recreation of the springboard platform thing from SMW. This works with no lua, but you'll need to read the included instructions for basic setup info. https://www.mediafire.com/convkey/1f8e/jcu...
by BroccoliRampage
Sun Nov 08, 2020 2:23 pm
Forum: LunaLua
Topic: [NPC Pack] Donkey Kong NPCs! - Oil Drums and Zingers Update
Replies: 26
Views: 4354

Re: [NPC Pack] Donkey Kong Country Zingers!

Thank you for this wonderful creation!! I have tweaked it a bit using the original sprites, both the PSD file and the PNG can be downloaded: Zinger PSD https://www.dropbox.com/s/91rv54lwrg3bsds/Yellow%20Zinger%20Hires.psd?dl=0 Zinger PNG https://www.dropbox.com/s/mzus07xvwvtxgru/Zinger%20sprite%20sh...
by BroccoliRampage
Mon Sep 14, 2020 6:41 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny (Demo 1) - Help Needed!

This is awesome. Hope to see this finished in the future. If I get a better computer to run beta 4 before it's finished I think I may help you a bit. Good luck! Oh... I'll be at this a good long while. Any way that you'd like to contribute, be it coding, throwing out ideas for level themes, or just...
by BroccoliRampage
Sun Sep 13, 2020 2:11 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny (Demo 1) - Help Needed!

A Discord server has now been set up for SMBX Project Discussion!

Please visit my channel for Super Mario Destiny, located here:

https://discord.gg/k3b2cn
by BroccoliRampage
Tue Sep 08, 2020 9:48 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny - Demo 1 Released!

Omg, I really like this! And wow, I didn't know that SMBX2 got so many updates. It's like a completely different game. Good job! Thanks! Yeah I dabbled with it a couple of years back and I'm very impressed with the improvements. I see people coming up with some wildly experimental stuff now, and th...
by BroccoliRampage
Wed Sep 02, 2020 7:54 pm
Forum: Projects
Topic: Super Mario Destiny
Replies: 23
Views: 3629

Re: Super Mario Destiny - Demo 1 Released!

What's going on here? Seems like an abandoned island...



Check out Demo #1 now available at the link in the OP!
by BroccoliRampage
Sun Jul 12, 2020 9:32 pm
Forum: Episodes
Topic: Quest for Cheeseburgers
Replies: 37
Views: 5423

Re: Quest for Cheeseburgers

What's the plot of this episode? Also I think the pics look nice but the name is not very good. In the beginning arc, Mario is tasked with finding a bunch of stolen burgers from a town. He also thinks that Bowser stole those burgers so he decides to stop by his castle. That is the basic starting pl...
by BroccoliRampage
Sun May 10, 2020 3:07 pm
Forum: Projects
Topic: [WIP] SMBX MS Paint Edition
Replies: 11
Views: 1416

Re: [WIP] SMBX MS Paint Edition

I actually think this is a very cool idea that has some real possibility to be expanded, if you felt like doing so. Same as how SMB3 introduced "giant world" by using stylized graphics of classic NPCs, you could have entire levels built upon the same design. Even have the sprite frames wobble & shif...
by BroccoliRampage
Sun Apr 26, 2020 1:38 pm
Forum: Projects
Topic: M&L's Delightful Adventure 2: Double Demise
Replies: 18
Views: 2727

Re: M&L's Delightful Adventure 2: Double Demise

This looks stupid...

...STUPID AWESOME that is!

M&L's Delightful Adventures has been one of my favorites. I can't wait to play this. Take your time, do it up the way you like, you'll have plenty of eager players waiting for the official release! :)
by BroccoliRampage
Sat Apr 04, 2020 3:12 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! - 01/05/21)
Replies: 43
Views: 10477

Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Beautiful.

I want to have this game's babies.
by BroccoliRampage
Sat Apr 04, 2020 3:03 pm
Forum: Projects
Topic: Factory produced (now probably with good screenshots)
Replies: 9
Views: 1668

Re: Factory produced (now probably with good screenshots)

I'm looking at this and I notice some things with the world map screenshots, several of them geographically look impossible. Just try picturing them at different angles without them seemingly floating and you'll see it also looks weird. Also, both your world map and level screenshots could use some...
by BroccoliRampage
Tue Mar 31, 2020 1:15 pm
Forum: Projects
Topic: Super Toad Bros. X
Replies: 64
Views: 8019

Re: (Demo Patch 1 Released) I'm working on super toad bros. x again

Chanceux2 wrote:
Sat Mar 28, 2020 1:17 pm
Like I said this needs A TON of Improvements

https://mega.nz/#!fuhSECpT!eqUrahurz6Ac ... RIHEJizGWs
I'm down for playing more once I install that patch and can continue. I'll give you my feedback.
by BroccoliRampage
Thu Mar 26, 2020 12:54 pm
Forum: Projects
Topic: Super Toad Bros. X
Replies: 64
Views: 8019

Re: (Level Designer) I'm working on super toad bros. x again

Nice! I just finished playing World 1, and here's my conclusions. Gameplay: - First, a big thumbs up for focusing on implementing a basic gameplay rule, introducing a challenge, increasing that challenge and then a variation on it. It's enough enough to just throw stuff at the player haphazardly, b...

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