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by Metrovania
Wed Dec 09, 2020 9:53 am
Forum: Help and Support
Topic: Need help with Animated Background Objects
Replies: 4
Views: 220

Re: Need help with Animated Background Objects

So, I've decided that I must be in way over my head. Please understand I have NO experience with Lua, so sorry if I came across as a little ignorant. I've also decided it'd just be easier (though tedious) to simply have a unique layer for each frame of animation. Thanks for the help anyways! Maybe i...
by Metrovania
Tue Dec 08, 2020 10:24 am
Forum: Help and Support
Topic: Need help with Animated Background Objects
Replies: 4
Views: 220

Re: Need help with Animated Background Objects

<r><QUOTE author="Enjl" post_id="380996" time="1607416580" user_id="284"><s>[quote=Enjl post_id=380996 time=1607416580 user_id=284]</s> The frames of all bgos of an Id are synced and not exposed, so it would be safer to try and use an image drawn entirely in lua for this. Here is a small setup that ...
by Metrovania
Mon Dec 07, 2020 9:40 pm
Forum: Help and Support
Topic: Need help with Animated Background Objects
Replies: 4
Views: 220

Need help with Animated Background Objects

I'm currently working on a level which used several Animated Background Objects to achieve certain effects. For these effects to work, the animation has to run in it's entirety starting at the first frame. The problem, when the layer the background is on is "Shown", there is no guarantee the backgro...
by Metrovania
Thu Dec 03, 2020 10:13 pm
Forum: Levels
Topic: "The Boreal Spire" Level by Metrovania
Replies: 3
Views: 401

Re: "The Boreal Spire" Level by Metrovania

I saw your level on Eclipse's channel and it looks cool as hell. I hope you can share more levels you make, because it seems like you put a lot of effort into this level and it shows. Hey thanks! I did put quite a bit of effort/time into it, so I'm glad you could tell. As for uploading other levels...
by Metrovania
Mon Nov 02, 2020 9:30 pm
Forum: Levels
Topic: "The Boreal Spire" Level by Metrovania
Replies: 3
Views: 401

"The Boreal Spire" Level by Metrovania

Though I've been playing SMBX for over a year, I've never actually uploaded a level to the forum. I realized I probably wouldn't be able to improve much If I wasn't getting any feedback, so here we are! Recently I've been working on a Campaign of sorts, and although It's nowhere near done, I thought...
by Metrovania
Sun Nov 01, 2020 2:49 pm
Forum: LunaLua
Topic: Help Changing Dry Bones Walk Cycle
Replies: 0
Views: 171

Help Changing Dry Bones Walk Cycle

Long story short, I'm trying to Re-Texture the SMW Dry-Bones (NPC-189), but am running into some problems because it's sprite contains "Special Frames". Is there anyway to change the amount of walking frames an NPC has in it's walk cycle despite not all the frames being dedicated to movement? Is the...
by Metrovania
Sat Aug 08, 2020 12:22 pm
Forum: Help and Support
Topic: Need help with Customizing Characters in SMBX 2.0 B4
Replies: 3
Views: 309

Re: Need help with Customizing Characters in SMBX 2.0 B4

You need to use the panim library to program your animation cycles. Reason being that the game doesnt exactly know when you want your altered cycles to play so you need to find those conditions yourself. Well darn. I just looked at panim.lua and having no experience with lua, I have no idea what I'...
by Metrovania
Sat Aug 08, 2020 12:02 pm
Forum: Help and Support
Topic: Need help with Customizing Characters in SMBX 2.0 B4
Replies: 3
Views: 309

Need help with Customizing Characters in SMBX 2.0 B4

Is it possible to use the PGE Player Calibrator to "re-animate" character's animations? I imported this modified Big Mario "Character Sheet" into the calibrator: https://i.postimg.cc/K49JzDhN/mario-2.png (For the record, I know the Sheet is incomplete, I simply wanted to get the running animation wo...
by Metrovania
Thu Jul 30, 2020 6:09 pm
Forum: Help and Support
Topic: Need help with Custom World Map Music in SMBX 2.0 B4
Replies: 2
Views: 319

Re: Need help with Custom World Map Music in SMBX 2.0 B4

Enjl wrote:
Thu Jul 30, 2020 5:38 pm
Is the file in a music_ogg subfolder? Also you cant test world maps in PGE I think. Might have to try through the launcher for that.
Huh... the Subfolder was the reason it wasn't working... Why didn't I think of that? :lol:
by Metrovania
Thu Jul 30, 2020 4:19 pm
Forum: Help and Support
Topic: Need help with Custom World Map Music in SMBX 2.0 B4
Replies: 2
Views: 319

Need help with Custom World Map Music in SMBX 2.0 B4

So I just upgraded from SMBX 1.3.0.1 to SMBX 2.0, so forgive me but I'm a little inexperienced. I saw that now using music.ini, you could have custom map music play. But so far, I haven't gotten it to work. When I enter the editor (PGE) nothing has changed. Here's what I've done so far for Context: ...
by Metrovania
Thu Jun 25, 2020 7:26 pm
Forum: Help and Support
Topic: Strange Results when trying to retexture Koopa Shell
Replies: 1
Views: 229

Strange Results when trying to retexture Koopa Shell

Hi! This is the first post I've made on this Forum, but have been using SMBX for a while. For a new set of levels I'm working on, I decided to use many assets from the game Super Princess Peach, for various reasons. I ran into a problem while re-doing the Koopa Shell (Green Specifically) and need so...

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