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by Sancles-Chan
Sat Jan 16, 2021 2:25 pm
Forum: SLAM
Topic: [Abstract / Cyberspace? ] Companion Cube Hotfix
Replies: 4
Views: 166

Re: [Abstract / Cyberspace? ] Companion Cube Hotfix

we haven't started actually going through the levels to start deeming them worth being in the game or not yet
by Sancles-Chan
Fri Jan 15, 2021 1:05 pm
Forum: SLAM
Topic: Bowser's Castle Submissions!
Replies: 8
Views: 340

Bowser's Castle Submissions!

<r>This is where you will put your complete rooms, as to not clutter up the discussion thread.<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 1 hour 33 minutes 35 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE><br/> Bowser's Castle Intro Segment!<br...
by Sancles-Chan
Sun Jan 10, 2021 1:15 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1500

Re: Bowser's Castle Discussion - STEP 2 - BOWSER'S MIXTAPE


(url in case video doesn't load)

SONG 1 HAS WON! Soon we will begin the actual level creation
by Sancles-Chan
Tue Jan 05, 2021 12:59 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1500

Re: Bowser's Castle Discussion - STEP 2 - BOWSER'S MIXTAPE

After careful consideration, it's been decided that Bowser's Castle will be one level. In a bit, a poll regarding the music choice will begin, and along with that, a surprise. Added in 35 minutes 29 seconds: Re: Bowser's Castle Discussion - STEP 2 - BOWSER'S MIXTAPE Check the first post for the song...
by Sancles-Chan
Sun Jan 03, 2021 1:24 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1500

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

Cedur wrote:
Sun Jan 03, 2021 1:11 pm
again, shouldn't there be a poll on this thread?
no, popularity doesn't necessarily mean the ideas better.

I wanted arguments, not numbers.
by Sancles-Chan
Sun Dec 27, 2020 8:45 am
Forum: Site Discussion
Topic: Inclusivity Suggestions
Replies: 22
Views: 1137

Re: Inclusivity Suggestions

talkhaus has had this as an option for like 5 years at this point I don't see why we wouldn't do the same
by Sancles-Chan
Sat Dec 26, 2020 5:33 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1500

Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS

So, we're nearing the big design period of bowser's castle, but there's one big question on my mind that I'd like to see some conversation about. Bowser's Castle is a LEVEL , come back soon to help decide the song which will play in it. ---------------------------------------------------------------...
by Sancles-Chan
Tue Dec 22, 2020 2:54 pm
Forum: Sandbox
Topic: Thoughts on Smbx?
Replies: 15
Views: 359

Re: Thoughts on Smbx?

nah smbx genuinely kinda sucks and is a chore to make levels in.

PGE is slightly better than legacy editor but it's still all a chore.
by Sancles-Chan
Mon Dec 21, 2020 5:20 pm
Forum: Sandbox
Topic: Thoughts on Smbx?
Replies: 15
Views: 359

Re: Thoughts on Smbx?

smbx is not fantastic
by Sancles-Chan
Mon Dec 21, 2020 4:12 pm
Forum: Mystery Contest 2020
Topic: The Spirit Spire
Replies: 6
Views: 253

Re: The Spirit Spire

chaotic evil level design


10/10
by Sancles-Chan
Sat Dec 19, 2020 8:18 am
Forum: Mystery Contest 2020
Topic: Mystery Contest 2020 - Submissions go here!
Replies: 19
Views: 1284

Re: Mystery Contest 2020 - Submissions go here!

The Seesaw Effect

Includes no seesaws
Toad character filter (didn't test it but i mean it's 3 lines of code it has no excuse not to work)
by Sancles-Chan
Mon Nov 23, 2020 6:30 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 129
Views: 24870

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

Sancles-Chan wrote:
Sun Nov 22, 2020 6:30 pm
I'm closing submissions in 24 hours.
submissions are closed, those who have unfinished levels which they were planning to submit may message me and we will then figure out how to proceed from there.
by Sancles-Chan
Mon Nov 23, 2020 6:07 am
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 129
Views: 24870

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

He can message me on discord after the deadline and I'll take a look.

(This goes for anybody with an unfinished but in progress level at the time of the deadline.)
by Sancles-Chan
Mon Nov 23, 2020 5:13 am
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 129
Views: 24870

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

Cedur wrote:
Mon Nov 23, 2020 3:45 am
Chipss is trying to rush another level, will you let him in?
As in, let him into the discord? I could, I'd just like clarification for if that's what's being asked here
by Sancles-Chan
Sun Nov 22, 2020 6:30 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 129
Views: 24870

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

I'm closing submissions in 24 hours.
by Sancles-Chan
Mon Nov 16, 2020 4:54 pm
Forum: General
Topic: 48 Hour Contest X1 [RESULTS!]
Replies: 17
Views: 1225

Re: 48 Hour Contest X1 [RESULTS!]

Image
by Sancles-Chan
Mon Nov 16, 2020 3:18 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 129
Views: 24870

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

Cedur wrote:
Mon Nov 16, 2020 12:57 pm
With about 40-45 levels released (46 threads but not all are approved I assume) what's the number of worlds going to be?
Image
by Sancles-Chan
Tue Nov 10, 2020 4:43 pm
Forum: Events and Announcements
Topic: Super Forum Maker 2: Restructuring Sandbox
Replies: 43
Views: 3111

Re: Super Forum Maker 2: Restructuring Sandbox

wow this kind of looks messy

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