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by 8lue Storm
Tue Jul 21, 2020 2:36 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 11071

Re: 8luestorm's Level Thread

Hey! Thank you both for taking your time to record this one!
by 8lue Storm
Tue Jul 21, 2020 2:34 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 1976

Re: 8luestorm's NPC Pack

This exists. Can you make this variant? https://kirby.fandom.com/wiki/Hunter_Scarfy Oh, so that's what their name is! I can try sometime soon, but, meanwhile, you'll just have to use some phantos, haha. The barrels, Crazy Dayzee and Fishing Boo are probably my favorites, for sure I will use some of...
by 8lue Storm
Mon Jul 13, 2020 1:18 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 547

Re: Neon 3D Tileset

Why is this happening? https://i.postimg.cc/GHQCGJsy/hlep.png It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're us...
by 8lue Storm
Mon Jul 13, 2020 12:48 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 547

Re: Neon 3D Tileset

Why is this happening? https://i.postimg.cc/GHQCGJsy/hlep.png It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're us...
by 8lue Storm
Mon Jul 13, 2020 12:37 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 547

Re: Neon 3D Tileset

interesting concept, but it looks weird in some ways. If you jump on a note block, the effect doesn't follow the block. That, and the question block bumping are two problems that I don't really know how to fix. I would've thought of placing a BGO under the block so no cutoff happens, but ehh... I h...
by 8lue Storm
Mon Jul 13, 2020 12:34 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 11071

Re: 8luestorm's Level Thread

MECHDRAGON777 wrote:
Sun Jul 12, 2020 4:29 pm
The level was very fun. It was hard as well. I ended up beating the level in a single death. Will take more work to record it deathless.
Hey, glad you liked it! :)
by 8lue Storm
Mon Jul 13, 2020 12:33 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! 04/06)
Replies: 36
Views: 6161

Re: Minion's Misfortune: Koopa Konquest (update! 04/06)

Smibbix wrote:
Sun Jul 12, 2020 6:28 pm
Is this project still active?
I'd say so. Ship only posts about progress here when they have a decent amount of work done; enough to be showcased. Of course, they still have their own stuff to take care of, but I'm certain they've been working on it.
by 8lue Storm
Sat Jul 11, 2020 3:31 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 547

Neon 3D Tileset

A thing made for a SLAM level that will probably never be finished, ever. GIF: There are more graphics than showcased! https://cdn.discordapp.com/attachments/406213673942646784/724371415905730580/2020-06-21_18_12_34.gif Download: https://cdn.discordapp.com/attachments/450056187166195722/732284531771...
by 8lue Storm
Sat Jul 11, 2020 2:59 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 11071

Re: 8luestorm's Level Thread

Oh no! The .rar file contained, for some reason, a folder for a level completely unrelated! It's all good now, though, I edited the links.
by 8lue Storm
Fri Jul 10, 2020 10:42 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 11071

Re: 8luestorm's Level Thread

Uploading the kaizo in the beginning of the month so eclipsed doesn't have to record this right in the end of the month for LoTM (like it happened with Spiky Afternoon). Speaking of eclipsed, you might wanna see this trick video of theirs before playing because they explain most of the tricks I impl...
by 8lue Storm
Thu Jul 09, 2020 3:36 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 1976

Re: 8luestorm's NPC Pack

Wait, I thought I had removed pnpc from my NPCs. Guess I'll have to redo my "cleaning" again.
by 8lue Storm
Fri Jul 03, 2020 10:53 am
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 1976

Re: 8luestorm's NPC Pack

Pretty much this. I was saying I liked the Fragile Block and that the other NPCs should have their projectile replace new NPCs instead of base-game NPCs like DisasterMaster said. I chose basegame because I was used to working with it. The only instance where I didn't have projectiles from basegame ...
by 8lue Storm
Wed Jul 01, 2020 4:07 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 1976

Re: 8luestorm's NPC Pack

TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
by 8lue Storm
Wed Jun 24, 2020 9:38 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 1976

8luestorm's NPC Pack

https://cdn.discordapp.com/attachments/450056187166195722/725512593095262298/8luestorms_NPC_Pack.png Welcome! In this pack, I compile most of the NPCs I have made so far. Might not be much for now, but whenever some NPCs can be released, they will go here. Have fun! Download: https://cdn.discordapp...
by 8lue Storm
Mon Jun 15, 2020 1:59 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 532

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Enjl wrote:
Mon Jun 15, 2020 1:37 pm
8lue Storm wrote:
Mon Jun 15, 2020 1:09 pm
You can set the player's max walkspeed, max runspeed, max jumpspeed and gravity values depending on the direction, speed and pressed key to simulate resisting to the wind.
That sounds even more janky haha
I've done it before o-o
by 8lue Storm
Mon Jun 15, 2020 1:09 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 532

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Wind can be easily created using some simple code, unless you're referring to it being a basegame feature that can be set by the editor. Indeed it’s simple, but janky, so pretty much we have two options for wind: Modifying player.speedX/Y, which is janky due to redigits code, like not being able to...
by 8lue Storm
Sat Jun 13, 2020 3:24 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 532

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Wind can be easily created using some simple code, unless you're referring to it being a basegame feature that can be set by the editor.
by 8lue Storm
Mon Jun 01, 2020 1:56 pm
Forum: SLAM
Topic: [Factory] The Storage Room™️
Replies: 6
Views: 670

Re: [Factory] The Storage Room™️

Updated according to the feedback. Should be at least a bit better now.
by 8lue Storm
Thu Apr 23, 2020 5:05 pm
Forum: Projects
Topic: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)
Replies: 21
Views: 3088

Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

I feel like most of your levels are overdecorated and very few of them focus on a concept and develops it, judging by some screens, some of the levels just look like corridors with the same sets of enemies. I'm just judging by the screens, though, the levels might play different from what I'm imagin...
by 8lue Storm
Wed Apr 22, 2020 11:24 pm
Forum: Projects
Topic: The Mysteries of Bowser's Castle [Public Demo]
Replies: 28
Views: 2761

Re: The Mysteries of Bowser's Castle

https://imgur.com/jq1zkqd I doubt I'll make full-on water levels for the episode, but a few second halves will probably utilize it, such as this ship level called Arsenal Armada. Um, for some reason your gif isn't showing here on the forums (I can still right click and open in a new tab to view it,...

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