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by FanofSMBX
Mon Jul 06, 2020 3:00 am
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 646
Views: 215455

Re: The SMBX2 Custom Assets Library

I am also okay with any solution you guys use as long as it allows verified users to upload their own graphics. In addition, I'm excited to see Murphmario upload all his "lost" graphics from old forums and individual graphics topics, once you guys find a good hosting solution.
by FanofSMBX
Sat Jun 13, 2020 4:17 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 547

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Core has actually made a yellow shoe in SMBX2. Though I guess she never tested it on the world map.
by FanofSMBX
Thu Jun 11, 2020 3:02 pm
Forum: Video Games
Topic: Alex Kidd is coming back! (Alex Kidd in Miracle World DX)
Replies: 3
Views: 226

Re: Alex Kidd is coming back! (Alex Kidd in Miracle World DX)

Hey what if you make an Alex Kidd costume for Link?
by FanofSMBX
Thu Jun 11, 2020 3:01 pm
Forum: LunaLua
Topic: playerphysicspatch.lua - smbx controls like gunk
Replies: 14
Views: 1252

Re: playerphysicspatch.lua - smbx controls like gunk

Odd, I've always preferred SMBX's physics to those of SMB3 and SMW. It feels easier to land on small platforms for example.
by FanofSMBX
Mon Jun 08, 2020 4:13 pm
Forum: Graphics
Topic: Heavy Megan
Replies: 3
Views: 499

Heavy Megan

When I found out about isheavy, I had to make this.
Image

Code: Select all

width=44
gfxwidth=52
isheavy=1
by FanofSMBX
Sat May 30, 2020 10:52 pm
Forum: General
Topic: Guts Man (I think) NPC
Replies: 4
Views: 347

Re: Guts Man (I think) NPC

litchh's Invasion Into the Great Empire has a Heat Man boss.
by FanofSMBX
Mon May 25, 2020 8:39 pm
Forum: Episodes
Topic: [2.4] Luigi's Fight For The Mushroom Kingdom
Replies: 583
Views: 179792

Re: [2.4] Luigi's Fight For The Mushroom Kingdom

Keep in mind if you update to SMBX2 you will lose native Mac/Linux playability. 1.3 episodes can be played in both TheXTech (basically SMBX 1.3 but multiplatform) and NSMBX (TheXTech with actual new features). Both of these versions add multipoint support as well.
by FanofSMBX
Sun May 24, 2020 7:21 pm
Forum: Help and Support
Topic: A Link Changes Stories Download?
Replies: 0
Views: 263

A Link Changes Stories Download?

My request here is simple, does anyone have a download of A Link Changes Stories by goombaguy.
by FanofSMBX
Sat May 23, 2020 11:21 pm
Forum: General
Topic: Your controversial SMBX opinion
Replies: 393
Views: 44494

Re: Your controversial SMBX opinion

I feel like princess cliche should be removed from basegame. The main reason for this is that I feel like that this episode would actually deter newcomers from joining the community. - The level design isn't all that great in princess cliche and is rather lackluster - It doesn't do it's job of show...
by FanofSMBX
Thu May 14, 2020 4:20 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]
Replies: 72
Views: 8913

Re: Chocolate Contest X1 (Rules and Discussion)

2.0? Eh, isn't that kind of exclusionary for Mac/Linux users?
by FanofSMBX
Thu May 14, 2020 2:15 am
Forum: LunaLua Help
Topic: Anti-Jump Code for Mouser?
Replies: 35
Views: 1471

Re: Anti-Jump Code for Mouser?

Would giving him super-gravity also work? What is Super-Gravity? Just normal gravity, but more. I recall in my graphics pack I made a crude parachute goomba by giving the spiny egg low gravity. So you may be able to make Mouser not jump by making his gravity so high that his jump is over in an inst...
by FanofSMBX
Tue May 12, 2020 6:47 pm
Forum: Guides
Topic: Understanding Copyright, Licenses, and Applications to SMBX
Replies: 9
Views: 860

Re: Understanding Copyright, Licenses, and Applications to SMBX

So uh... people are supposed to ask Nintendo before making SMBX episodes?
by FanofSMBX
Tue May 12, 2020 6:47 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 553
Views: 78117

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Are there always going to be non-"human-readable" things like offsets that require external reference to understand? Compared to stuff like, say, Game Maker Language it seems that one has to do a lot more memorization to know what the code does.
by FanofSMBX
Tue May 12, 2020 6:45 pm
Forum: LunaLua Help
Topic: Anti-Jump Code for Mouser?
Replies: 35
Views: 1471

Re: Anti-Jump Code for Mouser?

Would giving him super-gravity also work?
by FanofSMBX
Mon May 11, 2020 8:05 pm
Forum: Help and Support
Topic: URGENT - Convert SMBX38a level to smbx64 level
Replies: 6
Views: 837

Re: URGENT - Convert SMBX38a level to smbx64 level

God I really hate how 38A does that.
by FanofSMBX
Tue May 05, 2020 1:19 pm
Forum: Graphics
Topic: Accurate SMW Mario & Luigi Costumes (for X2)
Replies: 18
Views: 1460

Re: Accurate SMW Mario & Luigi Costumes (for X2)

May I suggest a SNES Luigi (Green Mario) costume as well?
by FanofSMBX
Sat May 02, 2020 12:36 am
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 14
Views: 1807

Re: anotherpowerup.lua - and another one

"- You cannot make mini mario since every powerup has the properties of a full grown adult (can smash bricks and turn blocks)." Can't one theoretically 1. Combine fire and ice mario into slot 3 2. Make slot 7 have a small hitbox 3. Code custom blocks (brick and turn block replicas) that do NOT smash...
by FanofSMBX
Thu Apr 30, 2020 9:50 pm
Forum: Graphic Request
Topic: Find a Lost Graphic
Replies: 483
Views: 75078

Re: Find a Lost Graphic

NOTE: DO NOT READ IF YOU'RE A CCX1 JUDGE so I want to use reghrhre's pack, namely the jungle tiles in this screenshot https://i.imgur.com/WjS9wFQ.png however I can't find the background fortresses and windows, they're apparently not part of the pack. Where can I find them? Reminds me of the SMB3 Ac...
by FanofSMBX
Thu Apr 30, 2020 12:41 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 12688

Re: New Super Mario Bros. X

Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good. Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engin...

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