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by DrMekar
Fri Apr 09, 2021 6:59 am
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 840

Re: [NPC Pack] Galoomba Boss

<r><QUOTE author="TheGameyFireBro105" post_id="384815" time="1617813541" user_id="19552"><s>[quote=TheGameyFireBro105 post_id=384815 time=1617813541 user_id=19552]</s> It isn't fun to be criticized, isn't it now, Mekar? I'm not one to be cocky, but I can see this as a good exception.<SPOILER><s>[spo...
by DrMekar
Wed Feb 17, 2021 2:52 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 831
Views: 179830

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Hoeloe wrote:
Wed Feb 17, 2021 2:14 pm
Instant warps are a bit weird. You can use some simple lua code to warp between levels instantly though.
On the subject, is there a way in the works to make Warps that are larger than one Block? Would make some sequences a lot less time cosuming to built.
by DrMekar
Sun Feb 14, 2021 11:55 am
Forum: LunaLua Help
Topic: (NPC Pack Request) Super Mario Bros 2 Bosses NPC Pack
Replies: 3
Views: 534

Re: (NPC Pack Request) Super Mario Bros 2 Bosses NPC Pack

I think Tryclyde is in development for the Full Release, so I don't know the Progress on that. Clawgrip was also on the List, so I couldn't find him the last time I checked.
by DrMekar
Tue Feb 09, 2021 5:49 am
Forum: LunaLua Help
Topic: HARM_TYPE_PROJECTILE_USED
Replies: 2
Views: 159

Re: HARM_TYPE_PROJECTILE_USED

Enjl wrote:
Tue Feb 09, 2021 5:33 am
PROJECTILE_USED refers to the NPC being the projectile, not getting hit by it. NPC is the harm type for getting hit by a projectile (among like 200 other things).
Okay. I changed it to NPC, though the result remains the same. (I changed it in all Places of course.)
by DrMekar
Tue Feb 09, 2021 5:11 am
Forum: LunaLua Help
Topic: HARM_TYPE_PROJECTILE_USED
Replies: 2
Views: 159

HARM_TYPE_PROJECTILE_USED

My next NPC is going to fly constandly, though the only Harmtype I want is Projectile Used. Unfortunatly throwing Blocks aren't doing it any harm. This is the Code:
https://pastebin.com/rGKSPSD5
by DrMekar
Mon Feb 08, 2021 10:20 am
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 840

Re: [NPC Pack] Galoomba Boss

I discovered an issue today, which caused the NPC to conflict with some other NPCs in the level. This issue is now fixed and the Download Link has been updated.
by DrMekar
Mon Feb 08, 2021 6:31 am
Forum: Graphic Request
Topic: hey guys make a player spriters mickey mouse Donald Duck and Goofy (EDITED NES ONE'S MAKE ONE)
Replies: 8
Views: 685

Re: hey guys make a player spriters mickey mouse Donald Duck and Goofy (EDITED NES ONE'S MAKE ONE)

so yea do it now :idea:
EDITED MICKEY MOUSE DO IT NOW
Good Luck finding anyone with that attitude, Lol
by DrMekar
Sun Feb 07, 2021 12:38 pm
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 840

[NPC Pack] Galoomba Boss

Hey there, so welcome to my first ever NPC Pack, which happens to be a Boss to add to the still pretty dull number of Lua Boss Packs on this Forum. https://i.imgur.com/dGwZq9P.png And Here's a Video showing what the Boss can do: https://youtu.be/W9jej33FHW0 Credits: MrDoubleA for helping me with Bou...
by DrMekar
Sat Feb 06, 2021 3:33 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

It's easier to take that behaviour and modify it than to built it up again. Okay, got that. The First Time it sounded more like a less Advanced Method, though if it works diffrent per NPC, it makes alot of sense. I did of course read everything else and will try to get behind it far better. Thanks.
by DrMekar
Sat Feb 06, 2021 2:46 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

I feel like you don't understand what you're doing in the slightest, or what I'm trying to explain to you, and it's really hampering your ability to get this done. I strongly suggest learning some basic Lua before tackling this, because you're effectively guessing at random and you will not make pr...
by DrMekar
Sat Feb 06, 2021 10:55 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

No, you don't remove that, you call the snailicorn library something else, so that you can reference it and then actually register your NPC with it. I suggest you actually look at how the snailicorns themselves are doing it, rather than guessing randomly. Okay, I did that. It still doesn't work: lo...
by DrMekar
Fri Feb 05, 2021 1:02 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

I took a close look at everything and can't figure what to do diffrent. I'd really apperiate the help and I'm not going to learn it by being ignored, so I'd be really thankful if that didn't happend.
by DrMekar
Fri Feb 05, 2021 10:52 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

No, you don't remove that, you call the snailicorn library something else, so that you can reference it and then actually register your NPC with it. I suggest you actually look at how the snailicorns themselves are doing it, rather than guessing randomly. Okay, I did that. It still doesn't work: lo...
by DrMekar
Fri Feb 05, 2021 10:30 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

local bulbulNPC = require("npcs/ai/snailicorn") --Create the library table local bulbulNPC = {} Don't do this. You're loading the snailicorn AI file, and then immediately overwriting it with your own table. Make sure variable names are unique. Okay, so what do I have to remove now? I removed the th...
by DrMekar
Fri Feb 05, 2021 9:59 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

This is Line 3. local = require("npcs/ai/snailicorn") The error message says "<name> expected near =", meaning the code read a = when it expected there to be a variable name. Look at your line. Look at other require calls for comparison (for example the one snailicorns use). I think you will be abl...
by DrMekar
Fri Feb 05, 2021 9:17 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

Either read line 3 for your npc-n.lua and find this error yourself or post line 3 and I'll show you how ridiculously simple it is to find. https://media.discordapp.net/attachments/215662742520987649/409398470546423818/unknown.png?width=442&height=347 This is Line 3. local = require("npcs/ai/snailic...
by DrMekar
Fri Feb 05, 2021 7:41 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

copy and rename the npc-n.lua file for the scuttlebug (dunno scuttlebug id off the top of my head) Hmm.. okay, though isen't there a Way to import it? My Bulbul NPC already has set Lives. If scuttlebugs have an ai file you can read the npc-n file to see how it uses it and just do that. I reconsider...
by DrMekar
Fri Feb 05, 2021 6:33 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Re: Importing an AI

Enjl wrote:
Fri Feb 05, 2021 5:45 am
copy and rename the npc-n.lua file for the scuttlebug (dunno scuttlebug id off the top of my head)
Hmm.. okay, though isen't there a Way to import it? My Bulbul NPC already has set Lives.
by DrMekar
Fri Feb 05, 2021 4:52 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 643

Importing an AI

I'd like to import the Scuttlebug A.I for my Bulbul NPC, since it's reflects his agressive 3D-Enviroment Attacking Style the best, though I'm not sure how to do this.

Help would great.
by DrMekar
Thu Feb 04, 2021 4:10 am
Forum: LunaLua Help
Topic: (NPC Request) Cat Goombas and other 3D World Foes (It's a request, not a showcase)
Replies: 15
Views: 623

Re: (NPC Request) Cat Goombas and other 3D World Foes (It's a request, not a showcase)

TheGameyFireBro105 wrote:
Wed Feb 03, 2021 6:55 pm
I know. I just don't know the code required to create the pathing.
Which is why Electriking told you to maybe just attempt getting into Lua.

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