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by AndrewPixel
Tue Oct 13, 2020 3:36 pm
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 8
Views: 395

Re: flutterjump.lua - Flutter jump for Yoshi [v1.1]

Did another minor update:
- Fixed strange behavior when not mounting Yoshi
- Fixed sound not playing when the level is in a different folder
by AndrewPixel
Tue Oct 13, 2020 9:16 am
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 8
Views: 395

Re: flutterjump.lua - Flutter jump for Yoshi

v1.1 is here and now Yoshi has a proper fluttering animation!

Image
by AndrewPixel
Mon Oct 12, 2020 12:57 pm
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 8
Views: 395

flutterjump.lua - Flutter jump for Yoshi [v1.1]

Hello there, I bring you guys my second lua thingy, which brings Yoshi's flutter jump on SMBX, based on the NSMB series. Works with all Yoshi colors. https://youtu.be/9pakTNb0uvA To use it in your level/episode, put the file in your level/episode folder and paste this code in your luna.lua file: loc...
by AndrewPixel
Sat Oct 03, 2020 7:35 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

ThePieSkyHigh wrote:
Fri Oct 02, 2020 7:50 pm
Is this project still being worked on? If you're taking a break, you need it.
It is, it's actually a long time since I've worked to it but that's because I focused on some other stuff. If everything goes well, I should come back to it this month.
by AndrewPixel
Thu Sep 10, 2020 9:00 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 492

Re: falldamage.lua - Mario goes "ouch"

why not also make Mario scream when he falls from a really large height ... A thing I really like to do when making custom lua stuff is trying not to use non-basegame stuff, especially for sound effects, since I always happen to find something in the vanilla sounds that fits what I might need. But ...
by AndrewPixel
Fri Sep 04, 2020 9:28 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 492

Re: falldamage.lua - Mario goes "ouch"

Pretty nice idea for a library, can't wait for what people will do with this! Also, quick note, you should put this in your post instead of the old code local falldamage = require("falldamage") The reason being that API.load is outdated and require does the same thing afaik I'll immediately edit it...
by AndrewPixel
Fri Sep 04, 2020 9:19 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 492

falldamage.lua - Mario goes "ouch"

I present you guys my very first lua library, which harms the player when they fall from too high, like in Super Mario 64. Did SMBX need this? Maybe not? Who knows, it's up to you to use it in some interesting ways. Here's some cool stuff about it though: - Water does protect you from damage - Being...
by AndrewPixel
Fri Jul 03, 2020 11:03 am
Forum: General
Topic: Chocolate Contest X1 - Level Submissions Thread
Replies: 45
Views: 10572

Re: Chocolate Contest X1 - Level Submissions Thread

Author: AndrewPixel
Name: Camouflage to Freedom
Players allowed: Mario
Exits: 1 (SMB2 Orb)

Download
by AndrewPixel
Wed Jun 10, 2020 6:41 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

DoraemonPepe wrote:
Tue Jun 09, 2020 9:50 pm
I liked this project! Best graphic, best music, best levels, best gimmick choices, and etc. ever! I'll support this project from now, okay? Great job!
Cedur wrote: Yeah, I'd also reaffirm that this is one of the most exciting projects as of now.
Thank you so much guys! I'm really glad you're liking it!
by AndrewPixel
Tue Jun 09, 2020 1:53 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

Image
by AndrewPixel
Sat Jun 06, 2020 2:17 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 30
Views: 7245

Re: [NPC Pack] SMM2 Twister

Tried them today and somehow the customizable wind height doesn't seem to work, with every value I set I always get the same result. I guess it's because this was made before Beta 4
by AndrewPixel
Fri May 29, 2020 6:53 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

A brand new sneak peek is here!

by AndrewPixel
Mon May 18, 2020 4:11 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

Probably the most impressive thing I have seen in the projects section so far. Really visually pleasing and based on the videos, good gameplay as well. Good luck and patience with the rest of it. Release only when it's really done and you are happy with the quality of every single level. Thanks so ...
by AndrewPixel
Sat May 16, 2020 1:40 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

Image
by AndrewPixel
Sat May 16, 2020 1:33 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 99
Views: 12244

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

The new additions are just beautiful! Totally going to make some use of them, thanks a lot!
by AndrewPixel
Fri May 15, 2020 4:19 pm
Forum: LunaLua
Topic: Taycam's pack of lua jank that you might find useful!
Replies: 4
Views: 1032

Re: Taycam's pack of lua jank that you might find useful!

These look very nice, in particular the torches! But actually at first glance I thought that you could use switch blocks to switch them, instead of clicks
by AndrewPixel
Wed May 13, 2020 5:24 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]
Replies: 85
Views: 14258

Re: Chocolate Contest X1 (Rules and Discussion)

I'm definitely in for this!
by AndrewPixel
Thu May 07, 2020 3:16 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

https://i.imgur.com/ptYS4QY.png I did not give you permission to use this tileset since I haven't released it yet on the forums. If you want to use any of my unreleased stuff, ask me first next time. Sorry if I didn't, I was thinking that tileset will be released at the time the episode would have ...
by AndrewPixel
Wed May 06, 2020 5:24 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 39
Views: 7714

Re: Super Mario Khroma

Things like the starman, new enemies, light effects and the SMM2 SMW Luigi sprites make it looks so so cool!! I'm so excited to play this when it's complete ^w^ For the Luigi sprite, I actually replaced it recently with the new SMW costume by MrDoubleA which had improved animations. Glad you like t...
by AndrewPixel
Tue May 05, 2020 3:16 am
Forum: LunaLua
Topic: [NPC Pack] Silver P-Switch
Replies: 4
Views: 669

Re: [NPC Pack] Silver P-Switch

This looks like a very cool way to set up some bonuses! Nice job!

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